You are here
Home > Tips > Common Terminologies and Abbreviations in Clash Royale

Common Terminologies and Abbreviations in Clash Royale

Some Terminologies and Abbreviations frequently being used in Clash Royale and some forums like Supercell’s one or Reddit. Beginners should take a look on this article!

Battle Deck Archetype

 Air-Beatdown  A deck that relies on heavy air units, including Lava Hound + Balloon
 Anti-meta  A card or deck designed to counter current popular decks. Guards, for instance, started being common as they can counter the omnipresent Mini P.E.K.K.A
 Beatdown  A deck type focusing on big pushes, maximizing troop synergy and using high damage-to-cost troops. Beatdown decks require specific counters or else the tower will risk falling. Generally including tanks such as Giant, Golem or P.E.K.K.A.
Beatdown-Siege  A deck that is also a beatdown deck with a tank and support, yet exploiting siege mechanics by sniping off the tower from afar, making killing the support troops difficult
Blitz-Beatdown  A deck that relies on swift cards to cause immediate threat to the tower using fast, high damage cards, including Hog Rider or Double Prince
Control Deck  A deck type that focuses on making positive elixir trades through defense on the user’s side of the arena and uses specific cards to damage a tower with the excessive elixir (Miner / Gobin Barrel)
Cycle Deck A control deck that depends on cheap troops to continuously put pressure on the opponent and deal chip damage to their tower through cycling to quickly deploy a specific card. Common cycle decks has Miner, Hog Rider, or Mini P.E.K.K.A
Double prince  A deck utilizing the combination of Prince and Dark Prince, having both strong single target damage and splash damage
GiLoon  A beatdown deck utilizing Giant and Balloon to quickly take down towers
Hog Trifecta  A deck with 3 cores: Valkyrie, Musketeer and Hog Rider. A basic hog trifecta deck usually includes Valkyrie, Musketeer, Hog Rider, Zap, Poison, Elixir Collector, Cannon, and Skeletons
LavaLoon  A beatdown deck that uses Lava Hound and Balloon to take advantage of an opponent’s weak anti-air cards. The Lava Hound distracts while the Balloon does a lot of damage, and the Balloon can tank for the Lava Pups when the Lava Hound dies
Payfecta A combination of “pay” and “trifecta”, a deck that uses Princess, Ice Wizard, and Miner. Same as triple legendary, but can be used as a term to imply the deck is unfairly P2W
PPP A beatdown deck that uses the P.E.K.K.A., Prince, and Dark Prince. The P.E.K.K.A. acts as a tank, the Prince is a secondary minitank and damage dealer, and the Dark Prince does splash damage
PPPP A PPP including Princess in the name
Siege Deck A deck type that focuses on proactively placing buildings, staying on the friendly side while taking the opponent’s tower with chip damage. Siege decks put pressure on the opponent to come to their side or lose a tower. Common win conditions include Rocket, Mortar, X-Bow, and huts. Supercell has made several statements that imply they do not want Siege decks to be dominant in gameplay. Siege is generally favorable against Control but is generally unfavorable against Beatdown
Siege-Burn A deck that relies on the constant threat of siege and burn cards to put constant pressure on the opponent and slowly burn down the tower but not necessarily with a consistent or swift pace. Includes Mortar decks, among others
Sim City deck Spawner deck
Spawner deck A deck that utilizes spawner buildings such as Goblin Hut and Barbarian Hut
Tank-Beatdown A deck that relies on a huge tank with support to take down the tower with one to three pushes. Includes Giant and Witch decks, among others
Tempo-Burn A deck that relies on fast-paced tempo and constantly grinds down the tower with burn cards with a steady but swift pace. Includes Miner and Furnace decks

You should read How to build a perfect battle deck guide to know more above decks.

Other Terminologies and Abbreviations

11th elixir Has been patched, referred to the excessive elixir building up after the elixir bar are full, allowing players to store up to 0.9 elixir
AEC Average Elixir cost
Aggro To pull enemies troops or buildings toward out unit, serving as a distraction
AoE Area of effect, damage that affects a certain area (Arrows, Freeze…)
DPS Damage per second, The average amount of damage dealt in a second (damage/hit speed)
Even elixir trade An interaction of cards where one player’s card(s) nullifies another’s for the same amount of elixir
F2P Free-to-play, players spending no money in Clash Royale
Gemmer Pay-to-win, basically wealthy players spending on gems
gg Good game
Glass cannon A high-damage troop with relatively low health. Includes Musketeer, Wizard, Princess, and Mini P.E.K.K.A
Level wall A theoretical point at which players cannot continue to gain trophies due to player’s card and crown tower levels
Meta/metagame Decks, cards, and strategies that are popular and effective in the game at the moment
Mini-tank A troop that has a solid health bar used for distraction but does not have extremely high HP as a tank would. Includes Valkyrie, Knight, Miner, and Bowler
Multi-drop A technique where two or more cards are dragged and dropped simultaneously, allowed by Clash Royale’s multitouch capability
OP Overpowered
Quick drop A technique where two cards are dropped, rather than dragged as in Multi-drop, at nearly the same time. Practical examples include using Fire Spirits with Zap to defend from Three Musketeers, performing a big push, or using tank-and-spank
P2P Pay-to-play, a player spending money on Clash Royale
P2W Pay-to-win, a term referring to a person who has spent money on the game to win games, implying their success is not skill-based
Pig push An advanced technique where the Hog Rider is put at the edge of the arena with another troop being dropped aside to prevent the Hog from attacking defensive structures. Most commonly done with Goblins, but can also be done with Spear Goblins, Skeletons, Fire/Ice Spirit, and others.
Pre-arrows A high-risk, high-reward strategy in which you  send Arrows to kill Minion Horde at a predicted spot before the minions deal damage
Pre-fireball Similar to pre-arrows but even more high-risk, preemptively sending Fireball to kill what is usually predicted Barbarians (or Minion Horde)
Pump Elixir Collector
Split defense An advanced technique that utilizes timing to split troops, particularly ranged troops, in order to better defend against splash
Split push A strategy of applying offensive pressure to both lanes
Splank A combination of splash and tank, a troop that is a mini-tank and can deal splash damage. Includes Valkyrie, Baby Dragon, Dark Prince, Bowler, and Sparky
Splash A type of AoE damage
Tank A troop that is used for the primary purpose of distraction and generally has very high HP. Includes Giant, P.E.K.K.A., Lava Hound, Golem, and Royal Giant
Tank-and-spank A technique where a high-HP unit is dropped before a frailer unit in order to distract and take out an opposing splash unit
Tilt A state where a player continuously loses
Tour/tourney Tournament
Triple legendary A deck that uses Princess, Ice Wizard, and Miner hopes you enjoy exploring Common Terminologies and Abbreviations guide. Don’t forget to hit the Like button, Comment & Subscribe if you have any questions for this guide and dig in more daily Clash Royale strategies videos.

Read more: