Guys, today, I am ready to share you the best clash royale decks. It’s full levels from Arena 1 to 11 and even beyond, which are considered the best in this game. Here is tips and strategies for them. Are you ready for discovery?
Best Clash Royale Decks (From Arena 1 to Arena 11)
Below is the decks using for trophy pushing. All card in each of decks are really easy to play and level up. You should try right now. Make sure that you always use the best and highest level cards for the overcoming in Arenas.
Arena 4: Giant, Witch, Musketeer, Mini P.E.K.K.A, Minions, Tombstone, Fireball, Arrows
Arena 5: Hog Rider, Goblin Barrel, Skeleton Army, Fire Spirits, Musketeer, Inferno Tower, Zap, Fireball
Arena 6: Giant, Balloon, Musketeer, Barbarians, Minions, Fire Spirits, Zap, Arrows
Arena 7: Golem, Baby Dragon, Minions, Mini P.E.K.K.A, Lightning, Zap, Skeletons, Elixir Collector
Arena 8, 9, 10 and 11:
Knight, Graveyard, Poison, Tornado, Bowler, Baby Dragon, Electro Wizard, Bats.
Knight, Princess, Goblin Barrel, Goblin Gang, Ice Spirit, The Log, Rocket, Inferno Tower
Hog Rider, Mini P.E.K.K.A., Princess, Ice Golem, Bats, Ice Spirit, Rocket, The Log.
Giant, Miner, Minions, Musketeer, Fireball, Zap, Minion Horde, Goblin Gang.
Mortar, Knight, Archers, Ice Spirit, Goblins, Arrows, The Log, Rocket.
Miner, Battle Ram, Ice Golem, Three Musketeers, Goblin Gang, Minion Horde, Zap, Elixir Collector.
The best Clash Royale decks above are my choice frequently in the game, furthermore, almost they are free to play gamers
Top 3 Decks for Arena 1, 2 and 3
For Arenas 1, 2, and 3, If you would rather move up faster and faster and have a good cooperation, you should use any one of these three decks. I believe you can make the best use of their function.
The Best Arena 4 Deck
The strongest attack is the Giant beatdown deck in the lower Arenas.
However, if it can be mixed with Witch and Musketeer, it is really difficult for players to counter because you know the biggest weakness is the Inferno Tower. Luckily, most players don’t choose the Inferno Tower, and don’t have weak level Inferno.
Besides, Minions is an excellent choice using to prevent the Inferno Tower
Compared with the Giant, Skeleton Army is also a bit big weakness, but when she is combined with the Witch, she can easily demolish these Skeletons by her splash.
The Best Arena 5 and 6 Decks
For Arenas 5 and 6, Hog Rider and Goblin Barrel is a powerful choice for all players. Because the Goblin Barrel is a overwhelm card, which most people have a low level Zap Spell and even a few people have the Legendary Log card. To be honest, you use this deck in Arena 10, but with some strategies, you can use it in Arenas 5 and 6.
To defeat your opponent, your strategy is using their spell card such as doing that with Skeleton Army, Minion Horde, Fire Spirits, Goblin Barrel, and even the Inferno Tower. And knock them by distracting their Arena Tower with Hog Rider. That’s right.
Besides, you can play the Balloon behind the giant. However, it is difficult to prevent it from eliminate a tower such as the lower Arenas, where defensive option is really bad.
Simply play the Balloon behind the Giant, and it becomes very difficult to stop it from destroying a tower, especially in the lower Arenas where there aren’t many good defensive options.
The best counter to Giant + Balloon is the Inferno Tower, you can combine with Zap Spell supporting the Inferno Tower and Minions to distract and kill.
Because Minion Horde is another big weakness to Giant Balloon you should destroy them with Arrows or Fire Spirits.
The Best Deck for Arena 7
For Arena 7, Golem beatdown is one of the deadliest decks in the game, especially once you’ve taken a small elixir lead or placed down a couple of Collectors.
Generally, there are many ways to prevent Inferno Tower with our Zap or Lightning from resetting or Minions and Skeletons distracting.
The Best Decks for Arena 8, 9, 10 and 11
Splashyard is called a back guys! After this Graveyard buff, Graveyard is a pretty card, although they rather are overpowered and. From arena 1 to 11, the best graveyard deck ever is the Splashyard.
This deck depends on defending, slow push building and punishing with GY. That make them become one of the best control decks. Moreover, this deck is created to destroy towers in 2-3 pushes (not over a period). And many slow troops support to form strength pushing and overwhelming the competitor with GY Poison and Tornado.
You can mix Splash of Bowler with Baby Dragon to take care effectively troops when coupled with Tornado, Knight basic tank for GY, eWiz is the Utility troop and Bats for cycling, and GY Poison win combo easily. It is seemed the perfect combination, right?
Hog Rocket cycle w/Princess
With the Lightning nerf, Hog Rocket decks are the ones to watch out because he can take out chucks with the Lightning nerf, cycle and end with Rockets
As a Tank for your Hog, it is easier to push with kiting. Ice spirit and Bats are for cycling, which used like a combo with Hog Rider as well.
Mini P.E.K.K.A. is a great Hog counter and called the tank killer due to less popularity of Golem, he make it well at the moment.
Plus, Princess is most versatile card in this deck. You need to use it in many ways for completing utility such as clearing swarms, chipping towers, etc.
The Log for coverage, and Rocket for finishing towers, although they are not considered to use on defense troops. And make sure that Rocket the lower corner while using Rocket on Tower.
Giant Miner Double Minions
In this meta, this deck is bright because it is not replied on one win-condition, you also have the Miner. Basically, this deck is standard Giant Musk deck with Fireball for hordes and Zap for Inferno Tower/Dragon.
Minions, Minion Horde and Goblin Gang together make this deck a spell bait aspect which works really well with Miner. These swarms are your main damage which can be used later for counter pushing. Bait spells and punish with Miner.
Generally, with this deck, you have to push with Giant Musk combo with swarms and then send in your Miner to destroy any splash troop and later tank for your support after Giant disappears.
It is probable the best deck for trophy pushing is your practical
This deck includes 6 commons, 1 rare and only 1 level independent legendary! So, upgrading the overall level of the deck is really effective and can be finished quickly.
The key to win is cycling your mortar and save it. This will take practice and against tanks. But once you master it, this deck is honesty supernatural.
Rocket is the tower finisher and can be seemed to be the secondary win-condition of the deck, in a situation as well. Basically, Mortar is not a pretty option for damage dealing, you can change and become Rocket Cycle FTW.
Miner Ram 3M
3M are considered an increasingly good deck after lightning nerf
An old Miner Ram 3M deck with Fireball is used like a bait. This is simple pump in 1st 2 minutes and focus on destroy and simple miner chipping and Ram pushing. In 2x elixir, going competitive with 3M split and double lane pushing.
Ice Golem, Battle Ram and Miner and Goblin Gang are the simply nice combos. Minion Horde is the Punish card which can be used both Rama and Miner if competitor choose Fireball or Poison on Pump or 3M.
This is all the best Clash Royale deck for players to select. I hope you will choose the suitable deck for your style to turn your deck into the best Clash Royale ever. Now, you try playing any new deck in your game and show us your feeling in the following comment.
Some bonus decks and caution I will mention in the next post. Thank you for reading!