Overwhelming P.E.K.K.A + Three Musketeers Deck!

High risk yet high reward, this P.E.K.K.A + Three Musketeers combo can either make your opponent get wrecked and vice versa, provided that your opponent has counter such as Fireball!

Overview: In general, this is the deck including the combination of high cost troops (P.E.K.K.A, 3 Musketeers) and cheapest units to make the average elixir cost balanced which is 4.3. An indispensable part of this deck is Elixir Collector, allowing us to execute our main cores in a push. In addition, I have added Rage as a supporting tool for the push, making the DPS output of our troops increase significantly.

P.E.K.K.A + Three Musketeers Deck Offensive Strategy

The bread and butter combo in this deck is the one and only P.E.K.K.A + Three Musketeers, combined with some cheap troops and Rage spell in case you have sufficient elixir to do that. However, you can make a bit adjustment to fit the situation (e.g. you should not drop 3 Mus at all in case your opponent has Fireball spell, instead you should play the double P.E.K.K.A along with cheap troops).

Your main goal is to build up enough elixir with the assistance from Pump, and drop the aforementioned combo to wreck their Tower. Place P.E.K.K.A from behind the Arena Tower to wait for the regenerated elixir, then you can deploy 3 Mus behind her to form a combo. Remember to place Elixir Pump first before doing anything aggressively, as 3 Mus combined with P.E.K.K.A costs 16 elixir!

The best counter to our deck would obviously be Fireball, provided that it is 1 level higher than the 3 Mus. This spell will instantly kill our 9-elixir card in just one shot for the huge 5 positive elixir trade! On the other hand, Zap + Fire Spirits combo can eliminate these 3 shooters as well! Since spell cannot be countered, the solution here is not to deploy 3 Musketeers for once! Instead, you should do the double P.E.K.K.A push along with your cheap troops to avoid negative elixir trade.

Elixir Collector must be deployed with caution, usually after a positive elixir trade (e.g. after defending successfully, or you have some good trade such as Zap for Minion Horde). This will prevent your opponent from sniping our Pump and reduce its lifetime. Also, Rage should only be used on our push if you can guarantee that at least 3 Mus or P.E.K.K.A can target the Tower without being distracted.

P.E.K.K.A + Three Musketeers Deck Defensive Strategy

Main defensive cores: Skeletons, Spear Goblins, Archers, Fireball, 3 Musketeers.

To deal with Tank-Beatdown deck, we have lots of choices. Our cheap troops can constantly deal chip damage on the Tank. If you want to guarantee the kill, you can deploy P.E.K.K.A or even 3 Mus, as their DPS is significantly high. Consider to use Pump to lure the Tank if necessary.

Against Hog Riders/Hog cycle deck/Hog Trifecta: Use P.E.K.K.A to deal with Hog, and Spear Goblins/Skeletons to distract the support troops behind.

Royal Giants: Dropping P.E.K.K.A or 3 Musketeers to get rid of him as fast as possible.

Payfecta deck (or at least 2 Legendaries out of those 3): When you see a coming Miner, drop Skeletons to the outer side/behind of the Arena Tower to distract the Miner. Meanwhile, the 3 Mus behind the P.E.K.K.A will easily take down the Princess and Wizard..

Furnace Deck: A relatively new deck that has been rising as a new trend in many tournaments. Unfortunately, our deck has few cards that counter it. Your best bet is to send Hog Rider/Prince to destroy or lower Furnace lifetime.

Three Musketeers: Just Fireball them lol.

Giant Sparky/Royal Giant Sparky: The Pump must be taken down first to cut off their resources by using Fireball. Use Three Musketeers to eliminate the Royal Giant from safe distance, while you can drop Skeletons around Sparky to make her waste a shot when she nearly comes to the Tower.

Giant Balloon/LavaLoon: Try to place the 3 Mus near to the Balloon to make them target on it. Avoid dropping them in front of Giant, since Balloon is the main damage output of this combo!

Spawners: Use Fireball on both Huts and Towers, then execute our aforementioned combos.

PPP (P.E.K.K.A Double Prince): 3 Musketeers can shut down this combo easily if you have enough distraction. Luckily, our Skeletons and Spear Goblins excel in this task. Read our Split defense technique to know how to do this advanced trick.

You can check out some common Terminologies for more details about some uncommon words.

P.E.K.K.A + Three Musketeers Deck Video

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  • Hank Moody

    noob