Minions spawns three single target, short ranged, flying units with low hitpoints and moderate damage. Let’s take a look on this basic Clash Royale troop!
Minions Stats
Hit Speed | Speed | Deploy Time | Range | Target | Cost | Count | Rarity |
1 sec | Fast | 1 sec | 2.5 | Air & Ground | 3 | 3 | Common |
- This card is unlockable from the Bone Pit (Arena 2).
Level | Hitpoints | Damage | Damage per second |
1 | 90 | 40 | 40 |
2 | 99 | 44 | 45 |
3 | 108 | 48 | 48 |
4 | 119 | 53 | 53 |
5 | 131 | 58 | 58 |
6 | 144 | 64 | 64 |
7 | 158 | 70 | 70 |
8 | 173 | 77 | 77 |
9 | 190 | 84 | 84 |
10 | 209 | 93 | 93 |
11 | 230 | 102 | 102 |
12 | 252 | 112 | 112 |
13 | 278 | 123 | 123 |
Minions Pros and Cons
Pros:
- High DPS, effective against high hit points unit
- Target both air & ground units, very versatile and awesome cheap card that is a boss at defense but can be an annoying offense too if something is tanking for them.
- Can be utilized during a counter-attack, and very dangerous if being left alone
- Can survive a Zap, and typically opponent will not use Arrows on Minions since it is an even trade
- Surpass its counterpart Minion Horde. Read our comparison for more information
Cons:
- Low hit points, can be eliminated by Arrows/Fire Spirits, or even a 2-higher-level Zap
- Vulnerable to splash attack
- Short range
Positive elixir trade | Even elixir trade | Negative elixir trade |
Tanks, Hog Rider | Arrows, Spear Goblins | Fire Spirits, Archers, Zap, Skeletons/Goblins (lure Minions into Kill Zone and Tower can finish them off), Ice Wizard, Wizard, Musketeer |
4ClashRoyale.com hopes you enjoy exploring the Minions card. Don’t forget to hit the Like button, Comment & Subscribe if you have any questions for this card and dig in more daily Clash Royale videos.