Minions

Minions spawns three single target, short ranged, flying units with low hitpoints and moderate damage. Let’s take a look on this basic Clash Royale troop!

Minions Stats

Hit Speed Speed Deploy Time Range Target Cost Count Rarity
1 sec Fast 1 sec 2.5 Air & Ground 3 3 Common
  • This card is unlockable from the Bone Pit (Arena 2).
Level Hitpoints Damage Damage per second
1 90 40 40
2 99 44 45
3 108 48 48
4 119 53 53
5 131 58 58
6 144 64 64
7 158 70 70
8 173 77 77
9 190 84 84
10 209 93 93
11 230 102 102
12 252 112 112
13 278 123 123

Minions Pros and Cons

Pros:

  • High DPS, effective against high hit points unit
  • Target both air & ground units, very versatile and awesome cheap card that is a boss at defense but can be an annoying offense too if something is tanking for them.
  • Can be utilized during a counter-attack, and very dangerous if being left alone
  • Can survive a Zap, and typically opponent will not use Arrows on Minions since it is an even trade
  • Surpass its counterpart Minion Horde. Read our comparison for more information

Cons:

  • Low hit points, can be eliminated by Arrows/Fire Spirits, or even a 2-higher-level Zap
  • Vulnerable to splash attack
  • Short range
Positive elixir trade Even elixir trade Negative elixir trade
Tanks, Hog Rider Arrows, Spear Goblins Fire Spirits, Archers, Zap, Skeletons/Goblins (lure Minions into Kill Zone and Tower can finish them off), Ice Wizard, Wizard, Musketeer

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