Giant

A big and slow but durable guy who targets buildings only. Let’s take a look on Giant’s basic information including stats, pros and cons, his popular decks as well as some advanced tips!

Giant Stats

Hit Speed Speed Deploy Time Range Target Cost Count Rarity
1.5 sec Slow 1 sec Melee Buildings 6 1 Rare
  • This card is unlockable from the Training Camp (Tutorial).
  • The Giant wears a large brown, cloth coat and has ginger sideburns and bushy eyebrows, and solely targets Buildings, including Crown Towers.
Level Hit points Damage Damage per second
1 2,000 126 84
2 2,200 138 92
3 2,420 152 101
4 2,660 167 111
5 2,920 183 122
6 3,200 201 134
7 3,520 221 147
8 3,860 243 162
9 4,240 267 178
10 4,660 293 195
11 5120 322 214

Giant Pros And Cons

Pros:

  • Giant is very beefy and cheap compared to his 5 elixir cost and other alternatives (P.E.K.K.A, Golem, Lava Hound). It’s the cheapest single card that can take out a whole tower at tournament level. The Giant is a great example of a card that, despite being borderline overpowered, never seems to be complained about (unlike his emotion-evoking brother).
  • He is versatile as he can excel on both offense and defense. Target buildings only.
  • A meatshield for you troops behind, especially deadly when combined with units such as Balloon, 3 Musketeers.
  • Can be unlocked at Arena 1, thus easy to upgrade.

Cons:

  • Slow speed, take lots of time to reach tower.
  • Can be distracted by defensive buildings, a single Cannon for instance.
  • He is vulnerable against swarms or horde such as Minion Horde or Skeleton Army in case you don’t have splash damage

Giant Decks/Combos

Made a recent, abrupt surge into the meta. If your opponent isn’t playing Hog or Royal Giant, you should probably expect a Giant-based deck that either contains a Balloon, Three Musketeers or a lot of ranged and/or splash support (Giant + Witch + Rage), in a beatdown style. Don’t allow them to set up their push, keep them on their toes.

Read Best Giant decks for more information.

Giant Tips

Never sending out a Giant immediately at the beginning of the match, this can make you suffer in negative elixir trade as Giant cannot do much on his own.

Every Giant player want to build a very big push, so place down Giant behind the Tower to wait for the elixir to build up. You can also drop Giant when Elixir Pump is available on the battlefield.

The Giant is very underrated in terms of his distraction abilities on defence. He’s a 5 elixir drop that provides you with a quick wall of 3500 HP, and will be the foundation for a counter-push, providing he stays alive. It takes seven entire seconds for a Minion Horde to output that much damage, so chances are, he will.

4ClashRoyale.com hopes you enjoy exploring the Giant card. Don’t forget to hit the Like button, Comment & Subscribe if you have any questions for this card and dig in more daily Clash Royale videos.

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